WEBVTT

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And this is the timeline.

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This is where I spend majority of my time.

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It's usually a bit bigger than this,
but I think for illustrative purposes

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this is fine.

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This is more similar to the types of
video editors that you're used to,

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but it is really focused around
the actual takes and the

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audio around the takes.

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So you're not adding multiple
channels here, you're just kind of

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focusing on the take, making sure the
keyframes are right, making sure it

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looks right, re-rendering it if you
need to, making edits to the script,

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changing the keyframes.

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A lot of time is spent here
where we kind of iterate through

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different takes, different
renders, different keyframes.

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This is kind of where everything happens.

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You can have multiple things happening.

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You have a render queue.

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You can have hundreds of thousands
of things in the render queue.

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You can have hundreds of
GPUs rendering things.

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You can use multiple different services.

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All the different takes here are
available for you to see, but they're

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also kind of give you status if
there's something wrong with the take.

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We have built our own server that
we upload to the GPU farm, and

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you can also halt everything,
just reset everything.

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So you know what, I've got 100 things
in the queue, I don't want to do it,

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let me just halt it. So that's
also something that's useful.

